Individual gameplay features are implemented as API calls from the Unreal game client to our backend with the actual logic living exclusively in the C# microservice codebase. The service receives a request to perform a particular action on a specific player’s inventory. The service fetches the inventory from the Azure Cosmos database, confirms that the requested action is valid, modifies the inventory appropriately, persists the updated inventory back to the database, and returns a response to the game client that includes a list of all item changes as well as any other side effects that may have occurred from the action.
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Commutativity and associativity might sound the same, and indeed most commutative operations are also associative. But there are a few math operations that are only one or the other. Matrix multiplication, for example, is associative but not commutative Matrix multiplication - Wikipedia en.wikipedia.org/wiki/Matrix_multiplication#Non-commutativity . And surprisingly, floating point arithmetic — i.e. any math operator in JavaScript — is commutative but not associative Associative property - Wikipedia en.wikipedia.org/wiki/Associative_property#Nonassociativity_of_floating_point_calculation ! ↩
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This might make your phone a little safer, sure, but it won't stop people from getting scammed. At the same time, it could rob the Android ecosystem of what made it special in the first place.